Sofia Andersson's project blog for the game Wrecked.

GitHub repo
Game website

Start of blog

2025-03-29

Created the project blog. Have worked a bit in creating a GDD template.

Generating items

2025-04-08

Wrote code for generating barrels and started working on eyepatch item. Git commit ba42387.

Barrel models

2025-04-13

I created 3D-models for the barrels using Blender. I made a high poly and a low poly barrel to bake the high poly onto the low poly version.
A 3D-model of a detailed barrel with white wood and metallic copper bands A 3D-model of a detailed barrel with white wood and metallic silver bands A 3D-model of a detailed barrel with white wood and metallic gold bands

Barrel maps

2025-04-15

I baked a normal map and a orm map. I created a wood texture that I hand-drew.
A normal map for the barrel model A orm map for the barrel model A texture for the barrel model that has a two toned wood texture

Barrels in Godot

2025-04-15

The final barrels when imported into Godot with all maps applied. Git commit 9dad0fd.
Low poly copper barrel with maps applied as shown in Godot Low poly silver barrel with maps applied as shown in Godot Low poly gold barrel with maps applied as shown in Godot

Eyepatch functionality

2025-04-21

I added eyepatch functionality. When it affects a player half their screen is covered up. Git commit 9422b1a.
Eyepatch texture which covers half the screen with a black rounded rectangle

Eyepatch model

2025-04-30

I made a more detailed model for the eyepatch. Git commit 04df4a9.
A eyepatch 3D-model A normal map for the eyepatch model

Anchor

2025-04-30

I created a anchor and code that will sink the affected player. Git commit 04df4a9.
A anchor 3D-model A normal map for the anchor model A orm map for the anchor model

Bottle of Rum and Shroom

2025-05-08

I made models and effects for the bottle of rum and shroom. The bottle of rum reverses the movement of the affected player and applies a slight effect overlay. The shroom applies a heavy distortion effect to the affected player. Git commit 78bdbe5.
A bottle of rum 3D-model A texture for the bottle of rum
A shroom 3D-model A shroom 3D-model A texture for the shroom model

Bubbles

2025-05-12

I made a overlay for the rubber duck effect. For clarity, I will not be implementing the rubber duck effect, a teammate will do that, I'm just doing the graphics for it. Git commit 3d5b160.
A bubble texture effect

Rubber duck model

2025-05-12

I made a model for the rubber duck effect. Git commit 8bc22e7.
A rubber duck 3D-model

Dynamite

2025-05-16

I made a model and effect for the dynamite. The dynamite flungs the affected player high into the air and in a random direction. Git commit b18e387.
A dynamite 3D-model

Parrot

2025-05-16

I made a model for the parrot, I am not making the effect for this, just the model. Git commit a100371.
A parrot 3D-model A texture for the parrot

Molotov Cocktail

2025-05-16

I made a model and effect for the molotov cocktail. The molotov cocktail applies a fire overlay to the affected player. Git commit 314858b.
A molotov cocktail 3D-model A texture for the molotov cocktail
A texture for the fire effect

Easter Egg Cat Lava

2025-05-19

I made a model for the easter egg of my cat Lava. In the model he is trying to hunt a butterfly. It will appear over the gold barrels. Git commit 526989d.
A cat chasing a butterfly 3D-model A cat chasing a butterfly 3D-model

Dynamite effect

2025-05-23

I made a effect for the dynamite.

A texture for the fire effect