Created the project blog. Have worked a bit in creating a GDD template.
Wrote code for generating barrels and started working on eyepatch item. Git commit ba42387.
I created 3D-models for the barrels using Blender. I made a high poly and a low poly barrel to bake the high poly onto the low poly version.
I baked a normal map and a orm map. I created a wood texture that I hand-drew.
The final barrels when imported into Godot with all maps applied. Git commit 9dad0fd.
I added eyepatch functionality. When it affects a player half their screen is covered up. Git commit 9422b1a.
I made a more detailed model for the eyepatch. Git commit 04df4a9.
I created a anchor and code that will sink the affected player. Git commit 04df4a9.
I made models and effects for the bottle of rum and shroom. The bottle of rum reverses the movement of the affected player and applies a slight effect overlay. The shroom applies a heavy distortion effect to the affected player. Git commit 78bdbe5.
I made a overlay for the rubber duck effect. For clarity, I will not be implementing the rubber duck effect, a teammate will do that, I'm just doing the graphics for it. Git commit 3d5b160.
I made a model for the rubber duck effect. Git commit 8bc22e7.
I made a model and effect for the dynamite. The dynamite flungs the affected player high into the air and in a random direction. Git commit b18e387.
I made a model for the parrot, I am not making the effect for this, just the model. Git commit a100371.
I made a model and effect for the molotov cocktail. The molotov cocktail applies a fire overlay to the affected player. Git commit 314858b.
I made a model for the easter egg of my cat Lava. In the model he is trying to hunt a butterfly. It will appear over the gold barrels. Git commit 526989d.
I made a effect for the dynamite.